Patch Notes

Latest updates, new features, and balance changes.

Feb 22 Performance & Graphics Settings 2026-02-22
Features
  • Graphics quality setting added to the Escape menu — choose Low, Medium, or High
  • Auto-detection picks the best quality for your device on first visit based on GPU, RAM, and CPU
  • Low mode disables shadows and ambient particles for a big FPS boost on weak hardware
  • Medium mode uses smaller shadow maps and skips terrain shadows
Performance
  • Fireflies converted from 20 individual meshes to a single GPU particle system
  • Replaced per-frame Math.sqrt calls with squared-distance checks across all systems
  • Eliminated per-frame Vector3 allocations in NPC nameplates, billboard text, and loot pile labels
  • Remote player list no longer re-sorted every frame — only when positions change
  • Frozen materials on combat NPC box meshes and loot piles
  • Added distance culling to loot pile label projection
Feb 21 Shop Overhaul & Ore Restrictions 2026-02-21
Features
  • Buy mode now has quantity controls — use -, +, and Max to buy in bulk just like selling
  • Max button automatically calculates how many you can afford
  • Items you don’t own are now greyed out in the sell tab
  • Notifications capped at 2 on screen — oldest clears when a new one arrives
  • Smelting and forging now have a 1.5s cooldown with a progress bar on the button
  • All 8 bar items now have unique auto-generated ingot icons instead of placeholder emojis
Balance
  • Ores above Gold (Lapis, Cobalt, Diamond, Titanium, Emerald, Orichalcum) can no longer be purchased — mine them or get them from drops
  • Buyable ores: Copper, Tin, Coal, Iron, and Gold
Feb 20 Bulk Selling & Shop Improvements 2026-02-20
Features
  • Sell mode now shows quantity controls — use the Max button to sell your entire stack at once
  • See your total sale value in real time before confirming
Bug Fixes
  • Fixed bulk selling not correctly counting items spread across multiple inventory slots
Feb 17 Smithing — The 4th Skill 2026-02-17
Features
  • Smithing added as the 4th trainable skill with its own XP, levels, and HUD bar
  • 8 new bar items: Copper, Bronze, Iron, Steel, Gold, Cobalt, Titanium, and Orichalcum
  • Smelt ores into bars at the Furnace — 8 smelting recipes
  • Forge weapons and armor at the Anvil — over 70 forging recipes
  • New Furnace and Anvil NPCs added to the spawn village
Balance
  • Total level now starts at 4 to account for the new skill
  • Max health formula adjusted accordingly
Feb 16 PVP Arena & Combat Zones 2026-02-16
Features
  • PVP Arena — fight other players in a dedicated zone with a warning dialog before entry
  • 8 dedicated combat zones, each gated by combat level: Goblin Camp, Skeleton Graveyard, Spider Nest, Crab Shore, Wolf Den, Dragon’s Lair, Giant’s Plateau, and Dark Fortress
  • 3 new monsters: Forest Spider (fast attacker), Wolf (very fast quadruped), and Dark Mage (high damage caster)
  • New Combat Portal in the village with a tier-selection menu
Balance
  • Fixed pickaxe speed bonuses — pickaxes now correctly speed up mining
  • Ore prices rebalanced to properly increase with level requirement
  • Gem drops now available from all 12 ore types
  • Gem prices recalculated across all tiers
  • Ore texture visibility improved for low-tier ores
Bug Fixes
  • Fixed spawn portal destinations
Feb 15 Economy Rewrite & 50 New Items 2026-02-15
Features
  • 5 new weapon and armor tiers: Copper, Cobalt, Titanium, Orichalcum, and Infernal (50 new items total)
  • 4 new tree types: Maple, Ironwood, Spiritwood, and Petrified (9 forests total)
  • Expanded to 12 ores across 8 tiered mines, including new procedurally generated ore textures
Balance
  • XP curve reworked — levelling is now faster across the board
  • Full economy rebalance: gem, log, weapon, armor, and quest prices all rescaled
  • Weapon and armor stats smoothed across all 8 material tiers
  • Cape, wing, and amulet prices adjusted for the new economy
Feb 11 Gem Socketing System 2026-02-11
Features
  • Socket gems into swords, scimitars, and chestplates for permanent stat bonuses
  • 28 unique gem bonuses across 6 tiers — damage, strength, defence, HP, critical chance, luck, and more
  • New Gem Cutter NPC at the spawn village
  • Socketed items display a glowing gem visual that pulses with the gem’s colour
  • Socketing cost scales by gem rarity
Feb 9 Quests, Pets, Collection Log & Gem Overhaul 2026-02-09
Features
  • Quest System — pick up randomised fetch and kill quests from the Quest Man for money and XP rewards
  • Collection Log — track every unique item and NPC kill. Over 70 entries across 21 categories
  • Companion Pets — summon a dog or cat that follows you around the world
  • Gem system expanded from 8 to 28 gems across 6 clean rarity tiers
  • Rare+ gems are now drop-only and shown in the shop with a “Drop Only” label
  • Epic and above gem drops trigger a screen flash effect
Balance
  • All mining, woodcutting, and combat XP rates increased significantly
  • Combo multiplier expanded — reaches up to 5x XP at high combo streaks
  • New combo milestones with audio and visual notifications
Bug Fixes
  • Fixed hill giant, green dragon, and giant crab floating above the ground
Feb 8 New Monsters, Combat Revamp & Trading 2026-02-08
Features
  • 3 new monsters: Green Dragon, Hill Giant, and Giant Crab — each with unique models and animations
  • Combat revamped with accuracy rolls, random damage, and critical hits
  • Misses now show as grey zeroes; critical hits display with a special effect
  • Player-to-player trading with a secure two-phase accept system
  • Portal charging — stand still to teleport, moving cancels the charge
  • Stair blocks added for building plots (4 materials with automatic corner detection)
  • VIP players get a golden halo and sparkle trail visible to everyone
Balance
  • Max health now scales with your total level
  • Levelling up heals you by the bonus amount
  • Mining speed no longer affected by level — only tools and equipment matter
Feb 7 Plots & Bank System 2026-02-07
Features
  • Personal building plots — claim your own space in the Plot District and build with 20+ block types
  • Visit other players' plots to see their creations
  • Bank system — store items safely with deposit, withdraw, and “Deposit All” support
  • Green portal near spawn leads to the Plot District
Feb 6 Equipment Visuals, Woodcutting & Animations 2026-02-06
Features
  • All equipment now visible on your character — helmets, chestplates, leggings, boots, capes, wings, and amulets
  • Remote players see each other's equipped gear in real time
  • Each weapon category has a unique attack animation: chop, slash, and ranged shot
  • Woodcutting added as a new skill — chop logs from 5 tree types across the world
  • XP split into 3 independent skills: Mining, Combat, and Woodcutting
  • New notification toast system for level-ups, gem drops, and milestones
Feb 5 Equipment System, Flight & Block Arena 2026-02-05
Features
  • Equipment system — 6 gear slots with drag-and-drop, stat bonuses, and level requirements
  • Helmets, chestplates, leggings, boots, capes, wings, and amulets across multiple tiers
  • Flight unlocked by equipping wings — jump repeatedly in mid-air to fly
  • Block Arena minigame — blocks crumble beneath your feet, last player standing wins XP
  • Discord login with persistent accounts and unique display names
Feb 4 Minigames & Ranged Weapons 2026-02-04
Features
  • Minigame system introduced with Block Arena (2–8 players)
  • Spectator mode for eliminated players
  • Crossbows added — slow reload, high damage, extended range
  • Muskets added — very slow reload, highest damage per shot, longest range
Feb 3 Portals & Combat Overhaul 2026-02-03
Features
  • Portal system — animated swirling vortex portals for fast travel across the world
  • Player model now faces the target when mining or attacking
  • Swing and hit particle effects added to combat
  • Health bars converted to cleaner overlay-style display
  • Knockback effects on hits
Balance
  • All weapon attack ranges increased
  • Damage number sizing improved for readability