Latest updates, new features, and balance changes.
Feb 22Performance & Graphics Settings2026-02-22▼
Features
Graphics quality setting added to the Escape menu — choose Low, Medium, or High
Auto-detection picks the best quality for your device on first visit based on GPU, RAM, and CPU
Low mode disables shadows and ambient particles for a big FPS boost on weak hardware
Medium mode uses smaller shadow maps and skips terrain shadows
Performance
Fireflies converted from 20 individual meshes to a single GPU particle system
Replaced per-frame Math.sqrt calls with squared-distance checks across all systems
Eliminated per-frame Vector3 allocations in NPC nameplates, billboard text, and loot pile labels
Remote player list no longer re-sorted every frame — only when positions change
Frozen materials on combat NPC box meshes and loot piles
Added distance culling to loot pile label projection
Feb 21Shop Overhaul & Ore Restrictions2026-02-21▼
Features
Buy mode now has quantity controls — use -, +, and Max to buy in bulk just like selling
Max button automatically calculates how many you can afford
Items you don’t own are now greyed out in the sell tab
Notifications capped at 2 on screen — oldest clears when a new one arrives
Smelting and forging now have a 1.5s cooldown with a progress bar on the button
All 8 bar items now have unique auto-generated ingot icons instead of placeholder emojis
Balance
Ores above Gold (Lapis, Cobalt, Diamond, Titanium, Emerald, Orichalcum) can no longer be purchased — mine them or get them from drops
Buyable ores: Copper, Tin, Coal, Iron, and Gold
Feb 20Bulk Selling & Shop Improvements2026-02-20▼
Features
Sell mode now shows quantity controls — use the Max button to sell your entire stack at once
See your total sale value in real time before confirming
Bug Fixes
Fixed bulk selling not correctly counting items spread across multiple inventory slots
Feb 17Smithing — The 4th Skill2026-02-17▼
Features
Smithing added as the 4th trainable skill with its own XP, levels, and HUD bar
8 new bar items: Copper, Bronze, Iron, Steel, Gold, Cobalt, Titanium, and Orichalcum
Smelt ores into bars at the Furnace — 8 smelting recipes
Forge weapons and armor at the Anvil — over 70 forging recipes
New Furnace and Anvil NPCs added to the spawn village
Balance
Total level now starts at 4 to account for the new skill
Max health formula adjusted accordingly
Feb 16PVP Arena & Combat Zones2026-02-16▼
Features
PVP Arena — fight other players in a dedicated zone with a warning dialog before entry
8 dedicated combat zones, each gated by combat level: Goblin Camp, Skeleton Graveyard, Spider Nest, Crab Shore, Wolf Den, Dragon’s Lair, Giant’s Plateau, and Dark Fortress
3 new monsters: Forest Spider (fast attacker), Wolf (very fast quadruped), and Dark Mage (high damage caster)
New Combat Portal in the village with a tier-selection menu
Balance
Fixed pickaxe speed bonuses — pickaxes now correctly speed up mining
Ore prices rebalanced to properly increase with level requirement
Gem drops now available from all 12 ore types
Gem prices recalculated across all tiers
Ore texture visibility improved for low-tier ores
Bug Fixes
Fixed spawn portal destinations
Feb 15Economy Rewrite & 50 New Items2026-02-15▼
Features
5 new weapon and armor tiers: Copper, Cobalt, Titanium, Orichalcum, and Infernal (50 new items total)
4 new tree types: Maple, Ironwood, Spiritwood, and Petrified (9 forests total)
Expanded to 12 ores across 8 tiered mines, including new procedurally generated ore textures
Balance
XP curve reworked — levelling is now faster across the board
Full economy rebalance: gem, log, weapon, armor, and quest prices all rescaled
Weapon and armor stats smoothed across all 8 material tiers
Cape, wing, and amulet prices adjusted for the new economy
Feb 11Gem Socketing System2026-02-11▼
Features
Socket gems into swords, scimitars, and chestplates for permanent stat bonuses
28 unique gem bonuses across 6 tiers — damage, strength, defence, HP, critical chance, luck, and more
New Gem Cutter NPC at the spawn village
Socketed items display a glowing gem visual that pulses with the gem’s colour
Socketing cost scales by gem rarity
Feb 9Quests, Pets, Collection Log & Gem Overhaul2026-02-09▼
Features
Quest System — pick up randomised fetch and kill quests from the Quest Man for money and XP rewards
Collection Log — track every unique item and NPC kill. Over 70 entries across 21 categories
Companion Pets — summon a dog or cat that follows you around the world
Gem system expanded from 8 to 28 gems across 6 clean rarity tiers
Rare+ gems are now drop-only and shown in the shop with a “Drop Only” label
Epic and above gem drops trigger a screen flash effect
Balance
All mining, woodcutting, and combat XP rates increased significantly
Combo multiplier expanded — reaches up to 5x XP at high combo streaks
New combo milestones with audio and visual notifications
Bug Fixes
Fixed hill giant, green dragon, and giant crab floating above the ground
Feb 8New Monsters, Combat Revamp & Trading2026-02-08▼
Features
3 new monsters: Green Dragon, Hill Giant, and Giant Crab — each with unique models and animations
Combat revamped with accuracy rolls, random damage, and critical hits
Misses now show as grey zeroes; critical hits display with a special effect
Player-to-player trading with a secure two-phase accept system
Portal charging — stand still to teleport, moving cancels the charge
Stair blocks added for building plots (4 materials with automatic corner detection)
VIP players get a golden halo and sparkle trail visible to everyone
Balance
Max health now scales with your total level
Levelling up heals you by the bonus amount
Mining speed no longer affected by level — only tools and equipment matter
Feb 7Plots & Bank System2026-02-07▼
Features
Personal building plots — claim your own space in the Plot District and build with 20+ block types
Visit other players' plots to see their creations
Bank system — store items safely with deposit, withdraw, and “Deposit All” support
Green portal near spawn leads to the Plot District
Feb 6Equipment Visuals, Woodcutting & Animations2026-02-06▼
Features
All equipment now visible on your character — helmets, chestplates, leggings, boots, capes, wings, and amulets
Remote players see each other's equipped gear in real time
Each weapon category has a unique attack animation: chop, slash, and ranged shot
Woodcutting added as a new skill — chop logs from 5 tree types across the world
XP split into 3 independent skills: Mining, Combat, and Woodcutting
New notification toast system for level-ups, gem drops, and milestones
Feb 5Equipment System, Flight & Block Arena2026-02-05▼
Features
Equipment system — 6 gear slots with drag-and-drop, stat bonuses, and level requirements
Helmets, chestplates, leggings, boots, capes, wings, and amulets across multiple tiers
Flight unlocked by equipping wings — jump repeatedly in mid-air to fly
Block Arena minigame — blocks crumble beneath your feet, last player standing wins XP
Discord login with persistent accounts and unique display names
Feb 4Minigames & Ranged Weapons2026-02-04▼
Features
Minigame system introduced with Block Arena (2–8 players)
Spectator mode for eliminated players
Crossbows added — slow reload, high damage, extended range
Muskets added — very slow reload, highest damage per shot, longest range
Feb 3Portals & Combat Overhaul2026-02-03▼
Features
Portal system — animated swirling vortex portals for fast travel across the world
Player model now faces the target when mining or attacking
Swing and hit particle effects added to combat
Health bars converted to cleaner overlay-style display